![]() ![]() Along the way, you encounter unique creatures and charming little pantomime scenarios, punctuated occasionally by brief and challenging face-offs against the few hostile characters that appear along the way. It downplays conflict and combat in favor of simply allowing the player to take a journey - a trip, if you will - through its world. This rare and highly sought-after Japan- and Europe-exclusive release looks like your typical action platformer at a glance, but in truth Trip World takes an unconventional approach to the genre. It’s a bit rough, but this is a cart worth owning just to show to your friends as a fun party trick: True 3D action on Game Boy! Its fully 3D wireframe engine allows for free-range movement across a planetary surface rather than being restricted to rail-based motion, and there’s even a mission structure at work. In some ways, X hints more toward Star Fox 2. Obviously, running on a monochrome handheld with no enhancement chips leaves X technologically inferior to its 16-bit sibling, but the spirit is much the same. X (Argonaut/Nintendo, 1992)Īn absolute tour-de-force of Game Boy technical prowess, X came to us from the same people who would deliver Star Fox a year later for Super NES. The breedings below give only 300 points while taking longer.X Nintendo 30. If only one Dragon is listed, this is the only option. The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options. Any values over 300 are merely representative. The maximum amount of Dorbs that can be received from a task in this event is 300, thus, no higher number can be obtained. However, one must take into account that collecting and planting Food does consume a certain amount of time, which depends on the Trainer's speed, therefore, the amounts will vary (lower than shown). ↑ These values are calculated based on perfect cycles, assuming that there is no loss of time in between re-planting Food.# of Actions required to obtain Maximum per Cycle Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures more information on how to fulfill each task can be seen by pressing the i button.ĭorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. There are six different actions that can earn Dorbs. The Trainers will also earn various reward by reaching the set milestones. A minimum score of 700 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. Giving items to Dragons earns points which add to the Trainer's total score. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery. Each tube holds up to three items and can be refilled by pressing the Fill 30 button in exchange for Dorbs once they have been emptied. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points. Once a Dragon has received all the requested items, a new Dragon will appear. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. Trainers collect by performing various actions to receive five different items ( ) from three different tubes. ![]()
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